How to Draw Fictioal Building Plan
In this building design tutorial, concept creative person Samantha Kung demonstrates how to incorporate 3D models to build in the correct perspective. From silhouette thumbnails to painting in textures and pocket-size details, she uses the example of a fantasy blacksmith workshop to demonstrate the principal themes.
In this tutorial, I volition share the process of creating a fantasy blacksmith workshop from brainstorming to completion, as well as some techniques of rendering different materials.
Brainstorming
The showtime stage of any project is to do brainstorming and analyze the themes. Since I am going to design a fantasy blacksmith workshop from the medieval menstruum, I start researching the functions of a blacksmith workshop, writing keywords, and expanding the ideas outward.
References
Later on that, I beginning looking for references. It is e'er neat to take your ain photos and to go to real places to get a feel of the environment. All the same, there are no blacksmith workshops in my area, so I collect the information and references on Google and Pinterest by typing the keywords like "blacksmith architecture." Although I'thousand only designing the outside, I also gather some interior photos to go a better understanding of how blacksmiths arrange their tools in their workspace, besides as to clarify the architectural materials. The edifice is mainly synthetic from concrete, brick, stone, and wood, which I will apply to my final design later.
Silhouettes
After gathering all the basic information, I then start sketching and creating silhouettes. While doing the sketches, I keep these things in mind:
- How many levels does the building have?
- Is it located on a steep gradient or flat land?
- Grade Follows Function: Information technology is necessary to include archway(s), chimney(s), and roof(due south).
Rough Sketches
I cull 5 silhouettes from the to a higher place and add details, considering the main structure and different parts of the compages. Although they await flat, cartoon the side views commencement tin give me a better idea of exploring the exterior design, picturing the facade of a house.
Thumbnails
The forms and proportions are still changeable, so information technology is better to focus on design and solve design problems at this stage. I build a elementary 3D model in SketchUp to get the basic form. Earlier creating thumbnails, I write down several keywords first to requite me a clear heed of the design features as well equally considering the cloth choices. In section A, I want the blacksmith building to look unproblematic and have the basic features. And for section B, I add together more functions: store (selling goods and weapons) + workshop, calculation an outdoor trading space.
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Block-out Final Shapes
Having created the thumbnails, I moved on to the final design, plotting out the basic grade and shape in SketchUp, importing human dummies for scale. It is necessary to brand sure all the objects nosotros interact with every day are in a reasonable size.
Gear up Upward Perspective Lines
Once the 3D model is done, I set up the two-point perspective for the next step to make certain all the details I will draw afterwards are in accurate perspective. Firstly, I depict a horizon line beneath heart level, so that the tiptop of the building will exist visible. Side by side, place the vanishing points (VP1 & VP2) on the horizon line using a small dot. Note that both vanishing points are out of the canvas. The concluding stride is to extend the lines from each vanishing indicate. When I've finished setting up the perspective lines, it is time to get-go adding additional details.
Notation:
Clip Studio Pigment includes a perspective ruler tool for use creating concept art and comics. You can set up the perspective ruler then that your lines automatically snap to the right perspective.
Simply go the the Layer card > Ruler/Frame > Create Perspective Ruler to set up a two-indicate perspective ruler to aid your composition.
Draft Pattern
I further develop the B2 thumbnail. My idea is to create a blacksmith building that is located in a dry surface area and to sketch out the overall layout of how people interact in the space and go about their daily lives. Adding small details next to the building makes the design look more complete and makes information technology easier to empathize the environment of where the blacksmiths work.
Last Lineart
After sketching the draft, I finalize the line work, thinking about the architectural structure and the details of the small objects.
Design Principles
Pattern principles are all near contrast and the theory of Big, Medium and Pocket-size.
1. Detailed Areas VS Rest Areas
Balance the detailed and rest areas in the overall design, giving the viewer's eyes places to rest.
two. Overlap / Avoid Tangents
Pay attending to any overlapping edges and make it clear which shape is in front end and which is backside.
three. Repetition
Odd numbers create visual interest and requite diversity, while fifty-fifty numbers create symmetrical rest.
Cloth Studies
These photo references were taken past me while travelling. Studying materials helps you visualize texture and more closely explore the differences between materials. Each cloth has unique surface that captures lighting differently as well. The more I sympathize a material, the easier it is to recreate information technology in the rendering process.
Colour Sketches
I create color sketches before moving on to rendering. For option A, everything is in the same color value, which I find a scrap boring and lacking interest, while for choice C, I am not quite satisfied with the purple every bit the color looks likewise saturated. Therefore, I eventually choose B from these three options as the blue looks most harmonious to me.
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Base Colour
After picking the base color, I make clean upwardly the layers, separating each object into a different layer, renaming the layers every bit well. By doing so, the rendering afterwards will be easier. Once I am washed with the layers, I'm set up to remove the lineart.
Add together Shadow and Lights
At this stage, I use the eyedropper tool to choose colors in colour palette, rather than using the blending modes for the shadow and lights. It is sometimes challenging to control the color with blending modes as information technology is easy to make the cartoon appear dirty. Usually, I create 4 rectangles from high-value to low-value.
When I want to add color, I add together some blue to a hue and make sure the new color coordinates friction match the previous one. You may await up "colour value guide" if y'all are non sure how to choose the right colors in a color palette.
Add textures
Next, I add textures using a mixture of photobashing (merging and painting photos into the analogy) and texture brushes. Before working on pocket-size details, you lot should look at the drawing as a large picture show, to correct the color of the overall drawing and utilize blending modes in a subtle style.
Finalize Details
The final pace is to finalize the details and add more surroundings, making sure the color value of all the objects in the entire drawing fit the aforementioned environment. Then it's done!
Source: https://www.clipstudio.net/how-to-draw/archives/160064
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